Alien Tribe 2 will steal your spare time and you wont mind one bit. The game is a mix-up between real-time strategy, a "4X" strategy game and a city simulator (such as classic SimCity). Much of the strategy revolves around shoring up your defenses against the Maloc, the evil aliens who want to blow up your interstellar plumbing. Get Zeus Warguns as soon as possible by building one of each kind of turret and then one military ship of any type, but then focus on colonizing planets so that you can unlock the ability to build full size warships. You need warships to deal with the long range "gel bombers" that the Maloc eventually deploy because your turrets cant shoot far enough to get the bomber. If you have no fleet, its game over if a bomber shows up. The game rewards exploration, so do it early and often. Missile Ships are actually the best explorers because they have a large sight range and can defend themselves against the CiTan energy blobs that roam around unexplored space. However, only Research Ships can scan for planets to prepare them for colonization and find Ark Ship components; and only Research Ships scan deep space to find asteroids--using freighters to mine asteroids is the backbone of your economy and the more the merrier. Send your freighters to different asteroids so the Maloc wont destroy them all at once. Eventually you will stumble upon several black holes in the galaxy (usually when one of your explorer ships mysteriously disappears). Despite the poor reception given to your explorer, black holes are actually your friend. The Maloc wont go near a black hole, so any facilities you build near (but not too close) to a black hole are safe from attack, save for the occasional CiTan (so you still need some defenses at your black hole base). You should connect your long range pipelines to a hub around a black hole with a construction base there to handle further pipeline construction. It sounds crazy, but you will be VERY thankful you have an unassailable central hub when you have to reconnect plumbing after one of your star systems is bombed. But because of those annoying blobs, you will need to station a warship or two to provide visibility; turrets cant shoot without visibility and structures away from a colonized star system must get visibility from military ships. And of course, the object of the game is to send your Ark Ship into a black hole (it has a warp drive that uses the black hole to make a dimensional portal). The Maloc will try to stop you but having that base there to deploy turrets will make actually winning the game much easier. Too bad the ending is sort of anticlimactic. I wanted to see the Maloc go down the hole.